Grab your saddle and hit the trail with this action-packed Weird-West RPG, tainted heavily by the works of HP Lovecraft!
Weird Frontiers allows you to assume the mantle of one of eleven playable classes, all kissed by the supernatural in a world gone mad.
In 1865 The Seven Days of Night shrouded the world in darkness, caused by a dastardly band of cultists set on waking up – and breaking out – a bad hombre named Cthulhu and his gang of tentacled banditos from dimensional lock-up. They succeeded in rousing the tentacled critters from their eons of slumber, but were stopped short of fully opening the gates between worlds by a posse as brave as they were crazy!
The cultists were beaten back like dogs with their tails between their legs, but they didn’t leave empty handed. The “gods” the cultists were trying to bust out were now awake and had just enough of a taste of our world to work up a mighty strong thirst for more. They’re whispering in the dead of night to weak-willed folks that’ll listen and the shadows are breedin’ tentacled things that ain’t meant to walk in the Age of Mankind.
Grab the reins as a hero destined to beat back the rising tide of evil using brains, brawn and some strange “gifts” that mark you as touched by greater powers.
Weird Frontiers places you and your players against the unforgiving backdrop of a Weird-West corrupted by the taint of an ancient evil seeking its way back to a land it ruled millennia ago. Each session of Weird Frontierswill have your players shaking the dust out of their boots and peeking under the bed before grabbing some shut eye!
Hi, I’m David Baity, owner of Stiff Whiskers Press, and along with the help from some talented gringos I’ll be delivering you into the hungry maw of evil, strapped with trusty six-guns of course! I’m also a full-time firefighter that decided to get his feet wet with writing back in 2015. You may have read my first adventure, “Carnival of the Damned“, which was published by Purple Sorcerer Games in 2016. The adventure was well-received enough to encourage me to continue developing my craft; giving birth to the many tentacled-ideas I now have floating in my bone box. When not pounding mercilessly at the keyboard, or tending to my miniature pot-bellied lion, I spend my time running a regular RPG session and trying out new board games. Weird Frontiers is a project that has been in the works for over 18 months now and just finished a round of heavy play-testing. My hopes are that you’ll find the rules fill any gaps for a Weird-West setting that uses the Dungeon Crawl Classics system.
If you like a lot of at to spark your imagination Weird Frontiers won’t disappoint! If you’re familiar with the DCC rulebook, you’ll know that it’s worth the purchase price alone for the wonderful art found in its pages. Weird Frontiers is lavishly illustrated with art that evokes the perils and wonders you’d expect to find in a Lovecraftian Weird-West.